Returning downstairs, John discovers a rifle with a single bullet.
On the failed exorcism's anniversary, John returns to Snake Meadow Hill Road to find the Martin house-and Amy with it-so that he may conduct the rite once more and finally finish what he started.Īfter facing off against Amy in the attic, she throws herself out the window and escapes. The exorcism proved fatal, with John and Amy being the only survivors. One year ago, priests John Ward and Father Allred visited the Martin house to conduct an exorcism on the Martins' daughter, Amy. A map detailing the game environment can be seen to the left. Traversing to the edge of the environment will loop the player around to the opposite side. These locations will always look the same and be located in the same positions, despite their surrounding areas changing appearance upon each visit. Special locations, identifiable by specific landmarks (which often contain notes) are never randomized. The forest in which much of the game is set is randomized each time the player traverses to a new screen. This image charts the individual screens that make up FAITH's forest environment. The player must collect notes scattered throughout the forest to learn of the events that have brought John Ward into these woods, while utilizing John's crucifix to dispel attacks from a creature that periodically attempts to kill him. The game consists mostly of wandering about a dark forest, drawn to replicate the graphics of classic Apple II games like The Oregon Trail. Ward carries with him a crucifix, which can be used to dispel whatever evils lurk beyond the trees. As John Ward, the player must travel through a disorienting forest of randomized trees and rocks, searching for the Martin home tucked deep in the woods.